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Topic review - Changing monster sprite and items sprite
Author Message
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
Guest wrote:
Hi Roan, I tried changing my monster sprite and it works like magic! But I'm having problem with my item sprite, I tried it many times but the item didn't change the form. Can you tell what the problem is? Thanks!


Maybe you put the item sprite in the wrong directory.
Post Posted: Fri May 22, 2020 10:53 am
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
Hi Roan, I tried changing my monster sprite and it works like magic! But I'm having problem with my item sprite, I tried it many times but the item didn't change the form. Can you tell what the problem is? Thanks!
Post Posted: Fri May 22, 2020 4:35 am
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
Hi Roan,

I tried editing the sprite from gepard.grf but the game crashes and says a gepard issue stating that the sprite has been modified. Is there any work around here? This is for lupon RO.
Post Posted: Mon May 11, 2020 1:46 pm
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
Guys I notice that u have to use GRF editor 1.8.3.4 to ensure your ROPH grf wont have lua error.
Here's the link http://www.mediafire.com/file/aflylbhblrzpz0h
Post Posted: Sun May 10, 2020 1:13 am
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
patinho97 wrote:
=============================================================================

Loaded GRFs:

[0] gepard.grf
[1] pl.grf
[2] lv2.grf
[3] data.grf

=============================================================================

This part shows which files are prioritized when running the game files.

gepard.grf files will be loaded first and the files loaded can't overwritten by the succeeding files.
So if you edit the data.grf files then nothing will change in-game.
So you must edit the sprite on the gepard.grf files or change the order of prioritization.(old way of bypassing the restriction of edited grf)

Now that Gepard has live detection of grf files when the game loaded it those trick doesn't work anymore.
Some gepard protected server still allow edited grf since they just can enable and disable this feature.
Post Posted: Fri May 08, 2020 9:00 am
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
Roan1234321 wrote:
dc218 wrote:
There was no change. I have followed the steps carefully. I changed the sprite name with monster file name from RMS, applied the monster sprite via GRF Editor with my RO's data.grf. but still there was no change with the appearance of the monster kukre when I logged in after the changing the sprite. What am I missing? Help please. TIA.


game server may have different grf files which are prioriteze in initializing the files. in private server to prevent players from changing sprite they put sprites on gepard.grf.. or some have like name of the server example darkro.. they have dark.grf where they store thier custom made changes in the game..

Probably cuz in changed the spr from high orc and one of them shows in my screen this is what i get:

"Ragnarok has been crashed!

UTC Time: 06/05/2020 21:23:46
Local Time: 06/05/2020 18:23:46
EXE version: 2010-07-30
Gepard version: 2019120701

OS version: Windows 10

0x0041d379 Liveexe.exe
0x0054a9d2 Liveexe.exe
0x0058e3b5 Liveexe.exe
0x0061d1ab Liveexe.exe
0x00591346 Liveexe.exe
0x0061d1d4 Liveexe.exe
0x00595ea7 Liveexe.exe
0x0061ce66 Liveexe.exe
0x005e3fe9 Liveexe.exe
0x005f65ca Liveexe.exe
0x005a480c Liveexe.exe
0x005a4796 Liveexe.exe
0x007030f3 Liveexe.exe
0x0071762d Liveexe.exe
0x75446359 KERNEL32.DLL

EAX: 0x00000000 | 0000000000
ECX: 0x00002710 | 0000010000
EDX: 0x00000520 | 0000001312
EBX: 0x255a1528 | 0626660648
ESI: 0x255a1384 | 0626660228
EDI: 0x00000000 | 0000000000
ESP: 0x00199520 | 0001676576
EBP: 0x00199710 | 0001677072
EIP: 0x0041d379 | 0004313977
DR0: 0x00000000 | 0000000000
DR1: 0x00000000 | 0000000000
DR2: 0x00000000 | 0000000000
DR3: 0x00000000 | 0000000000
DR6: 0x00000000 | 0000000000
DR7: 0x00000000 | 0000000000

=============================================================================

RST: 0
SST: 0
CST: 0
TCI: 1

=================================== Stack ===================================
00199520: 43 98 19 00 00 00 00 00 70 b2 59 25 e0 00 c0 00 C p Y%
00199530: 00 20 c0 00 20 20 c0 00 40 20 c0 00 60 20 c0 00 @ `
00199540: 80 20 c0 00 a0 20 c0 00 c0 20 c0 00 40 20 c0 00 @
00199550: 00 00 00 00 00 00 00 00 00 00 00 00 60 40 c0 00 `@
00199560: 80 40 c0 00 00 40 c0 00 00 00 00 00 00 00 00 00 @ @
00199570: 00 00 00 00 20 60 c0 00 40 60 c0 00 60 60 c0 00 ` @` ``
00199580: 80 60 c0 00 a0 60 c0 00 c0 60 c0 00 e0 60 c0 00 ` ` ` `
00199590: 00 80 c0 00 20 80 c0 00 40 80 c0 00 60 80 c0 00 @ `
001995a0: 00 00 00 00 00 00 ea 03 60 49 00 00 6c 04 01 00 `I l
001995b0: 64 61 74 61 5c 73 70 72 69 74 65 5c b8 f3 bd ba data\sprite\
001995c0: c5 cd 5c 68 69 67 68 5f 6f 72 63 2e 61 63 74 00 \high_orc.act
001995d0: 00 c0 c0 00 20 c0 c0 00 40 c0 c0 00 60 c0 c0 00 @ `
001995e0: 80 c0 c0 00 a0 c0 c0 00 ff fb f0 00 a0 a0 a4 00
001995f0: 80 80 80 00 ff 00 00 00 00 ff 00 00 ff ff 00 00
00199600: 00 00 ff 00 ff 00 ff 00 00 ff ff 00 ff ff ff 00
00199610: 00 00 00 00 00 00 00 00 00 92 0f 00 00 96 0f 00
00199620: 64 61 74 61 5c 73 70 72 69 74 65 5c b8 f3 bd ba data\sprite\
00199630: c5 cd 5c 68 69 67 68 5f 6f 72 63 2e 73 70 72 00 \high_orc.spr
00199640: 38 97 19 00 01 00 00 00 f0 00 00 00 80 02 00 00 8
00199650: e0 01 00 00 00 00 40 3f 80 30 a4 85 00 00 00 00 @? 0
00199660: b0 0f 00 00 41 00 00 00 c4 96 19 00 28 27 71 00 A ('q
00199670: 09 00 00 00 6c 06 40 01 f0 cd 59 25 00 00 00 00 l @ Y%
00199680: f4 96 19 00 20 18 c7 03 19 3a 70 00 c0 ec 83 00 :p
00199690: c4 96 19 00 51 3a 70 00 c0 ec 83 00 6a db 54 00 Q:p j T
001996a0: 00 b2 59 25 00 00 00 00 00 00 00 00 00 00 00 00 Y%
INIT: 14 : 14 : 0:0

VSYNC: 1

LL/LLD: 6a/a3

=============================================================================

Loaded GRFs:

[0] gepard.grf
[1] pl.grf
[2] lv2.grf
[3] data.grf

=============================================================================

Network packet's statistic:

s_bytes: 275 bytes
r_bytes: 3 Kbytes

s_packets ->: 13
r_packets <-: 85

00# <- f7074d00057744ac0796000000000000000000bd040000000000000000d0a412ae0000000000000000000000000000000000000000000000003d8883d0888800003400000048696768204f7263 [312 ms]
01# <- 870098a312ae408983ec9488 [641 ms]
02# -> a700653732003ec940 [672 ms]
03# <- 870027a112ae4189c3f89788 [1250 ms]
04# -> a700306563003f8970 [1297 ms]
05# <- 9500ee181f00457265626f73000000000000000000000000000000000000 [2094 ms]
06# -> 8c006539386131316100ee181f00 [2125 ms]
07# <- 4e0157000000 [2797 ms]
08# <- 7f00cb9a12ae [2797 ms]
09# <- da0200 [2812 ms]
10# <- c90200 [2812 ms]
11# <- 7f01300053756120636f6e74612056697020e92076e16c696461206174e9206f206469612031312f30352f3230323000 [2812 ms]
12# <- 96011c00ee181f0001 [2812 ms]
13# <- b00035000b010000 [2812 ms]
14# <- 3a010f00 [2812 ms]
15# <- 4101120000001e00000005000000 [2812 ms]
16# <- 4101110000006300000024000000 [2812 ms]
17# <- 410110000000110000000f000000 [2812 ms]
18# <- 41010f0000000100000003000000 [2812 ms]
19# <- 41010e0000005600000013000000 [2812 ms]
20# <- 41010d000000010000000f000000 [2812 ms]
21# <- bd0009000102560a01021103630b1e04b7012300440030001000040000002000f300d00004000b000b010000 [2812 ms]
22# <- b0000c0000000000 [2812 ms]
23# <- b100170000000000 [2812 ms]
24# <- b10002003aca1f00 [2812 ms]
25# <- b1001600ffe0f505 [2812 ms]
26# <- b1000100ba0a8b01 [2812 ms]
27# <- d90701f10300000100012e000000040000420200000000012d0000000a00002330000000000175000000020000900200000000012f0000000a00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 [2812 ms]
28# <- 0f017c030100000000000900000000004e565f424153494300000000000000000000000000000000002b00000000000a000000000041435f4f574c000000000000000000000000000000000000002c00000000000a000000000041435f56554c545552450000000000000000000000000000002d00040000000a004600000041435f434f4e43454e54524154494f4e0000000000000000002e00010000000a000c00130041435f444f55424c45000000000000000000000000000000002f00020000000a000f00130041435f53484f5745520000000000000000000000000000000073000200000001000a00030048545f534b494454524150000000000000000000000000000174000200000001000a00030048545f4c414e444d494e45000000000000000000000000000175000200000002000c00030048545f414e4b4c45534e41524500000000000000000000000176000200000000000000000048545f53484f434b574156450000000000000000000000000177000200000001000c00030048545f53414e444d414e00000000000000000000000000000178000200000001000c00030048545f464c415348455200000000000000000000000000000179000200000001000a00030048545f465245455a494e4754524150000000000000000000017a000200000005000a00030048545f424c4153544d494e45000000000000000000000000007c002000000000000000000048545f52454d4f5645545241500000000000000000000000017e00000000000a000000000048545f424541535442414e45000000000000000000000000007f000000000001000000000048545f46414c434f4e000000000000000000000000000000008000000000000a000000000048545f535445454c43524f5700000000000000000000000000810001000000050016000f0048545f424c49545a424541540000000000000000000000000082000200000000000000000048545f444554454354494e47000000000000000000000000018e00040000000100030000004e565f4649525354414944000000000000000000000000000093000400000001000a00000041435f4d414b494e474152524f57000000000000000000000094000100000001000f00130041435f4348415247454152524f570000000000000000000000f1030100000001000a00090048545f5048414e5441534d4943000000000000000000000000 [2906 ms]
29# <- b0001900a46a0000 [2906 ms]
30# <- b0001800401d0000 [2906 ms]

=============================================================================

00# [ OK ] sprite\¸ó½ºÅÍ\high_orc.act [312 ms]
01# [ OK ] sprite\¸ó½ºÅÍ\high_orc.spr [312 ms]
02# [ OK ] texture\¿öÅÍ\water031.jpg [1422 ms]
03# [ OK ] texture\¿öÅÍ\water030.jpg [1469 ms]
04# [ OK ] texture\¿öÅÍ\water029.jpg [1516 ms]
05# [ OK ] texture\¿öÅÍ\water028.jpg [1578 ms]
06# [ OK ] texture\¿öÅÍ\water027.jpg [1625 ms]
07# [ OK ] texture\¿öÅÍ\water026.jpg [1656 ms]
08# [ OK ] texture\¿öÅÍ\water025.jpg [1719 ms]
09# [ OK ] texture\¿öÅÍ\water024.jpg [1766 ms]
10# [ OK ] texture\¿öÅÍ\water023.jpg [1828 ms]
11# [ OK ] texture\¿öÅÍ\water022.jpg [1859 ms]
12# [ OK ] texture\¿öÅÍ\water021.jpg [1906 ms]
13# [ OK ] texture\¿öÅÍ\water020.jpg [1953 ms]
14# [ OK ] texture\¿öÅÍ\water019.jpg [2000 ms]
15# [ OK ] texture\¿öÅÍ\water018.jpg [2062 ms]
16# [ OK ] texture\¿öÅÍ\water017.jpg [2078 ms]
17# [ OK ] texture\¿öÅÍ\water016.jpg [2156 ms]
18# [ OK ] texture\¿öÅÍ\water015.jpg [2187 ms]
19# [ OK ] texture\¿öÅÍ\water014.jpg [2234 ms]
20# [ OK ] texture\¿öÅÍ\water013.jpg [2281 ms]
21# [ OK ] texture\¿öÅÍ\water012.jpg [2344 ms]
22# [ OK ] texture\¿öÅÍ\water011.jpg [2391 ms]
23# [ OK ] texture\¿öÅÍ\water010.jpg [2437 ms]
24# [ OK ] texture\¿öÅÍ\water009.jpg [2484 ms]
25# [ OK ] texture\¿öÅÍ\water008.jpg [2516 ms]
26# [ OK ] texture\¿öÅÍ\water007.jpg [2578 ms]
27# [ OK ] texture\³ª¹«ÀâÃʲÉ\co-yon.bmp [2609 ms]
28# [ OK ] model\Çغ¯¸¶À»\ÄÚ¸ðµµ_¿¬²É3.rsm [2609 ms]
29# [ OK ] texture\¿öÅÍ\water006.jpg [2625 ms]
30# [ OK ] texture\³ª¹«ÀâÃʲÉ\co-yon4.bmp [2625 ms]

=============================================================================

00000001 ..\ftwrk.lex
00000001 D:\Games\RAGNARLOTHBROK\ProhibitionLog.gd

=============================================================================

0x00400000 0x00470000 D:\Games\RAGNARLOTHBROK\Liveexe.exe
0x77c10000 0x0019a000 C:\WINDOWS\SYSTEM32\ntdll.dll
0x75430000 0x000e0000 C:\WINDOWS\System32\KERNEL32.DLL
0x76a60000 0x001fe000 C:\WINDOWS\System32\KERNELBASE.dll
0x77a60000 0x00197000 C:\WINDOWS\System32\USER32.dll
0x76180000 0x00017000 C:\WINDOWS\System32\win32u.dll
0x75c10000 0x00021000 C:\WINDOWS\System32\GDI32.dll
0x30000000 0x0006d000 D:\Games\RAGNARLOTHBROK\binkw32.dll
0x77900000 0x0015a000 C:\WINDOWS\System32\gdi32full.dll
0x76220000 0x0007c000 C:\WINDOWS\System32\msvcp_win.dll
0x777e0000 0x0011f000 C:\WINDOWS\System32\ucrtbase.dll
0x74400000 0x00024000 C:\WINDOWS\SYSTEM32\WINMM.dll
0x75b10000 0x00079000 C:\WINDOWS\System32\ADVAPI32.dll
0x774b0000 0x000bf000 C:\WINDOWS\System32\msvcrt.dll
0x768e0000 0x00076000 C:\WINDOWS\System32\sechost.dll
0x76c60000 0x000bb000 C:\WINDOWS\System32\RPCRT4.dll
0x753e0000 0x00020000 C:\WINDOWS\System32\SspiCli.dll
0x753d0000 0x0000a000 C:\WINDOWS\System32\CRYPTBASE.dll
0x761c0000 0x0005f000 C:\WINDOWS\System32\bcryptPrimitives.dll
0x762a0000 0x0057a000 C:\WINDOWS\System32\SHELL32.dll
0x736a0000 0x00023000 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
0x77350000 0x0003b000 C:\WINDOWS\System32\cfgmgr32.dll
0x771a0000 0x00084000 C:\WINDOWS\System32\shcore.dll
0x76e20000 0x00275000 C:\WINDOWS\System32\combase.dll
0x75530000 0x005c5000 C:\WINDOWS\System32\windows.storage.dll
0x75410000 0x0001b000 C:\WINDOWS\System32\profapi.dll
0x75bc0000 0x00043000 C:\WINDOWS\System32\powrprof.dll
0x77230000 0x0000d000 C:\WINDOWS\System32\UMPDC.dll
0x76a10000 0x00044000 C:\WINDOWS\System32\shlwapi.dll
0x768d0000 0x0000f000 C:\WINDOWS\System32\kernel.appcore.dll
0x75510000 0x00013000 C:\WINDOWS\System32\cryptsp.dll
0x770a0000 0x000f7000 C:\WINDOWS\System32\ole32.dll
0x76dc0000 0x0005e000 C:\WINDOWS\System32\WS2_32.dll
0x75b90000 0x00025000 C:\WINDOWS\System32\IMM32.dll
0x21100000 0x0005e000 D:\Games\RAGNARLOTHBROK\mss32.dll
0x10000000 0x00015000 D:\Games\RAGNARLOTHBROK\cps.dll
0x60000000 0x0005d000 D:\Games\RAGNARLOTHBROK\ijl15.dll
0x74510000 0x00013000 C:\WINDOWS\SYSTEM32\NETAPI32.dll
0x5a240000 0x000e9000 C:\WINDOWS\SYSTEM32\DDRAW.dll
0x56f80000 0x008f1000 D:\Games\RAGNARLOTHBROK\gepard.dll
0x71020000 0x000c1000 C:\WINDOWS\SYSTEM32\dxgi.dll
0x63510000 0x00007000 C:\WINDOWS\SYSTEM32\DCIMAN32.dll
0x70940000 0x00019000 C:\WINDOWS\SYSTEM32\dxcore.dll
0x76d20000 0x00092000 C:\WINDOWS\System32\OLEAUT32.dll
0x75b00000 0x00006000 C:\WINDOWS\System32\PSAPI.DLL
0x66780000 0x0008d000 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.18362.778_none_71d70b7d5ae4146f\COMCTL32.dll
0x73710000 0x0000f000 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
0x73bf0000 0x00032000 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
0x73740000 0x0045b000 C:\WINDOWS\SYSTEM32\WININET.dll
0x743f0000 0x00008000 C:\WINDOWS\SYSTEM32\VERSION.dll
0x70c60000 0x0018f000 C:\WINDOWS\SYSTEM32\dbghelp.dll
0x00030000 0x00007000 D:\Games\RAGNARLOTHBROK\DINPUT.dll
0x00e50000 0x0005d000 D:\Games\RAGNARLOTHBROK\granny2.dll
0x72380000 0x00049000 C:\WINDOWS\SYSTEM32\WINSTA.dll
0x73520000 0x0007a000 C:\WINDOWS\system32\uxtheme.dll
0x77240000 0x00103000 C:\WINDOWS\System32\MSCTF.dll
0x66680000 0x00084000 C:\WINDOWS\SYSTEM32\TextInputFramework.dll
0x6e980000 0x0025e000 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
0x6ebe0000 0x00089000 C:\WINDOWS\SYSTEM32\CoreMessaging.dll
0x723d0000 0x00029000 C:\WINDOWS\SYSTEM32\ntmarta.dll
0x6ec70000 0x000da000 C:\WINDOWS\SYSTEM32\wintypes.dll
0x70df0000 0x00229000 C:\WINDOWS\SYSTEM32\iertutil.dll
0x75400000 0x00007000 C:\WINDOWS\System32\NSI.dll
0x72260000 0x00015000 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
0x72200000 0x00052000 C:\WINDOWS\system32\mswsock.dll
0x713c0000 0x00011000 C:\WINDOWS\system32\napinsp.dll
0x713a0000 0x00016000 C:\WINDOWS\system32\pnrpnsp.dll
0x73da0000 0x00091000 C:\WINDOWS\SYSTEM32\DNSAPI.dll
0x71390000 0x0000b000 C:\WINDOWS\System32\winrnr.dll
0x71370000 0x00016000 C:\WINDOWS\system32\NLAapi.dll
0x71360000 0x00010000 C:\WINDOWS\system32\wshbth.dll
0x70be0000 0x00051000 C:\WINDOWS\System32\fwpuclnt.dll
0x761a0000 0x00019000 C:\WINDOWS\System32\bcrypt.dll
0x721f0000 0x00008000 C:\Windows\System32\rasadhlp.dll
0x26f00000 0x0002a000 D:\Games\RAGNARLOTHBROK\Mp3dec.asi
0x22600000 0x00016000 D:\Games\RAGNARLOTHBROK\Mssfast.m3d
0x66940000 0x0007e000 C:\WINDOWS\SYSTEM32\DSOUND.DLL
0x75ca0000 0x00080000 C:\WINDOWS\System32\clbcatq.dll
0x6df60000 0x00062000 C:\WINDOWS\System32\MMDevApi.dll
0x703d0000 0x00023000 C:\WINDOWS\System32\DEVOBJ.dll
0x690f0000 0x0011e000 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
0x6be30000 0x0000f000 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
0x6d340000 0x00100000 C:\Windows\System32\Windows.UI.dll
0x6ed50000 0x000c2000 C:\Windows\System32\InputHost.dll
0x719a0000 0x000c5000 C:\Windows\System32\PROPSYS.dll
0x6db60000 0x00008000 C:\WINDOWS\SYSTEM32\avrt.dll
0x6bd20000 0x000c8000 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_77e6900053c33f6f\nvldumd.dll
0x77570000 0x000fb000 C:\WINDOWS\System32\crypt32.dll
0x76170000 0x0000e000 C:\WINDOWS\System32\MSASN1.dll
0x76820000 0x00046000 C:\WINDOWS\System32\WINTRUST.DLL
0x77390000 0x0001b000 C:\WINDOWS\System32\imagehlp.dll
0x72350000 0x0002f000 C:\WINDOWS\system32\rsaenh.dll
0x58780000 0x01184000 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_77e6900053c33f6f\nvd3dum.dll
0x5a350000 0x00217000 C:\WINDOWS\system32\nvspcap.dll
0x721a0000 0x00026000 C:\WINDOWS\SYSTEM32\cryptnet.dll
0x721d0000 0x0001e000 C:\WINDOWS\SYSTEM32\gpapi.dll
0x5a1d0000 0x00062000 C:\WINDOWS\SYSTEM32\D3DIM700.DLL
0x731b0000 0x00025000 C:\WINDOWS\SYSTEM32\dwmapi.dll"
Post Posted: Wed May 06, 2020 9:33 pm
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
dc218 wrote:
There was no change. I have followed the steps carefully. I changed the sprite name with monster file name from RMS, applied the monster sprite via GRF Editor with my RO's data.grf. but still there was no change with the appearance of the monster kukre when I logged in after the changing the sprite. What am I missing? Help please. TIA.


game server may have different grf files which are prioriteze in initializing the files. in private server to prevent players from changing sprite they put sprites on gepard.grf.. or some have like name of the server example darkro.. they have dark.grf where they store thier custom made changes in the game..
Post Posted: Wed May 06, 2020 5:39 am
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
There was no change. I have followed the steps carefully. I changed the sprite name with monster file name from RMS, applied the monster sprite via GRF Editor with my RO's data.grf. but still there was no change with the appearance of the monster kukre when I logged in after the changing the sprite. What am I missing? Help please. TIA.


Attachments:
Untitled.jpg
Untitled.jpg [ 96.44 KiB | Viewed 348 times ]
Post Posted: Tue May 05, 2020 10:34 pm
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
Nyl- wrote:
0dr4ud3 wrote:
Hello Roan1234321, first thanks for this tutorial, my question is not related to the editing of monsters or items. As I mentioned in your macro post, I'm already using it perfectly, I'm just making some adaptations for my needs.

What I would like to know, is if you have any possibility to edit the sprite of a monster's skill. In this case, I am adapting the macro to teleport when a certain monster uses a certain skill.

The first step I took was to find the skill at http://ratemyserver.net/riot_bible/riot_bible.txt and I was able to find it. From there, I tried to follow the same sprite editing logic of a monster or an item, that is, I created an image with a square of a certain color, and exported it to a .spr file, however, when replacing it with the file .spr original in the GRF Editor, the skill's .act file did not change, as I thought it would, since replacing the monsters .spr file, the .act changed automatically.

Even so, I decided to save data.grf to see what happened. When opening Ragnarok, I went to the map of the monsters that use this particular skill, and the moment he used the skill, Ragnarok closed. I believe it is due to not having changed the .act file as well.

Anyway, my question is: is there any way to edit this .act file? And would it work for the utility I'm looking for? In this case, it would be teleporting when a certain color appears (skill).

Another alternative that I thought, would be to teleport when the monster was casting the skill. But I searched well and didn't find any sprite related to the skill cast.

If I know of any alternative, or can give any tips, I will be very grateful.

Thank you again! :mrgreen:


Okay, so there is an app that can edit your .act file. It is called actOR. You can have a look at RMS. Here is the link

https://ratemyserver.net/index.php?page=download_tool

Feel free to reply if you have any other concern regarding this. Or you can post the skill you are trying to modify.



Thanks for the help. :mrgreen:
For the little experience I have in this area of ​​grf, sprites file, I thought it would be the .act file that would have to be edited.

I'll read about it, but I don't know if I'll be able to edit it myself haha. If you want to help me, the skill I would like to edit would be Water Spheres. In my case, I am developing a macro that teleports whenever a monster uses this skill, so the idea would be to transform the effect of this ability into some block of some color.

Thanks again for the help!
Post Posted: Mon May 04, 2020 12:20 am
  Post subject:  Re: Changing monster sprite and items sprite  Reply with quote
0dr4ud3 wrote:
Hello Roan1234321, first thanks for this tutorial, my question is not related to the editing of monsters or items. As I mentioned in your macro post, I'm already using it perfectly, I'm just making some adaptations for my needs.

What I would like to know, is if you have any possibility to edit the sprite of a monster's skill. In this case, I am adapting the macro to teleport when a certain monster uses a certain skill.

The first step I took was to find the skill at http://ratemyserver.net/riot_bible/riot_bible.txt and I was able to find it. From there, I tried to follow the same sprite editing logic of a monster or an item, that is, I created an image with a square of a certain color, and exported it to a .spr file, however, when replacing it with the file .spr original in the GRF Editor, the skill's .act file did not change, as I thought it would, since replacing the monsters .spr file, the .act changed automatically.

Even so, I decided to save data.grf to see what happened. When opening Ragnarok, I went to the map of the monsters that use this particular skill, and the moment he used the skill, Ragnarok closed. I believe it is due to not having changed the .act file as well.

Anyway, my question is: is there any way to edit this .act file? And would it work for the utility I'm looking for? In this case, it would be teleporting when a certain color appears (skill).

Another alternative that I thought, would be to teleport when the monster was casting the skill. But I searched well and didn't find any sprite related to the skill cast.

If I know of any alternative, or can give any tips, I will be very grateful.

Thank you again! :mrgreen:


Okay, so there is an app that can edit your .act file. It is called actOR. You can have a look at RMS. Here is the link

https://ratemyserver.net/index.php?page=download_tool

Feel free to reply if you have any other concern regarding this. Or you can post the skill you are trying to modify.
Post Posted: Sat May 02, 2020 8:50 am

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