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 Post subject: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Tue May 01, 2012 5:38 pm 
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Acid Bomb (VIT)
STR: 1
AGI: 1
VIT: 70-80
INT: 99 (base)
DEX: 75-85+
LUK: 1
The VIT-heavy AB build gets the most out of the Alchemist skills Aid Potion and Potion Research. It's a good choice for soloing MVPs that stun or damage lock. This build can also make a good tank in WoE.
Suggested skills are Acid Bomb Lv. 10, Aid Potion Lv. 5, Potion Research Lv. 10, Homunculus Resurrection Lv. 1, and either Full Chemical Protection Lv. 5 or Aid Condensed Potion Lv. 10 ,Armor/Weapon/Shield/Helm coatings all at Lv. 3, or Full Chemical Protection.

Acid Bomb (DEX)
STR: 1
AGI: 1
VIT: 1-70
INT: 99 (base)
DEX: 95-149
LUK: 1
The DEX-heavy AB build maximizes damage output with Acid Bomb. They aim to cast Acid Bomb faster than their MVP competition or while attacked by other players without the cast being interrupted.
The skills suggested are the same as for the VIT version. Though, the Chemical Protections aren't as important for this type of character; instead, consider Summon Flora and Aid Condensed Potion.
At 150 dexterity, the bombing rate is slower than 149 Dexterity despite being instant cast due to the introduction of an irreducible delay. To bomb as quickly as possible, it would be ideal to have 149 Dexterity, 190 attack speed, and be in Magic Strings
AB/Potter
STR: 1
AGI: 1
VIT: 40-60
INT: 93-99 (base)
DEX: 66-76 (base)
LUK: 37-67(base)
This Biochemist build is built for WoE, and at the same time, enjoys good potting success. (base pot success chance of abt 75%-80% at max job level) The LUK also makes up for the lack of high VIT for status resistance in WoE. LUK also helps in resisting effects such as Frozen status and Stone, which can be devastating in WoE. Low VIT also means that this class is also good for taking on other Biochemist's Acid Bomb.
Potter (MC)
STR: 1
AGI: 1
VIT: 1
INT: 94-99 (base)
DEX: 36 (base)
LUK: 94-99 (base)
A Biochemist built for Prepare Potion should be built for Marionette Control to maximize the success rate. Getting 99 base INT rather than DEX can be preferable as it boosts Acid Bomb damage considerably and lowers the Prepare Potion success rate by only ~0.25%.
Hybrid
If the concept of making a character primarily dependent on one skill is not appealing, Biochemists can also be built like a normal battle Alchemist. Invest stat points into STR and AGI but be sure to keep INT in mind for Acid Bomb. Fair warning though, a significant drop in INT will cause the damage of Acid Bomb to drop.
Tactics
PvM
Acid Bomb while expensive yields good exp-rates (20m exp/hour) in maps like Thanatos Tower and Biolabs 3. Try to get a Priest to cast Lex Aeterna on the monster first though. Slaves are affordable compared to the 10m zeny+ per hour of leveling costs for this method.
MVP
The cost of Acid Bomb is overcome by the zeny gained from MVPing while solo or in small parties. A Biochemist will usually beat the competition on almost any MVP. With enough VIT, it's possible to solo MVPs that most people have trouble tanking.
PvP
Acid Bomb will one-shot a considerable amount of players in PvP.
WoE
A Biochemist is an excellent tank, has access to Chemical Protections and can kill the enemy tanks with ease. They, along with a properly scripted AI for their Homunculus, are one of the best WoE-classes.
Equipment

A Biochemist built for Acid Bomb should aim for equipment that adds INT or, sometimes, that gives a significant amount of DEX. However, these equipments are a general guide.
Elder Willow Card (+2 INT, slotted to headgear)
Crown/Tiara/Jewel Crown (+2 INT, top headgear)
Bazerald (+5 INT, weapon)
Lord's Clothes (+1 INT, slotted armour) or Valkyrian Armor (+1 STR/AGI/VIT/INT/DEX/LUK, slotted armour).
Earrings (+2 INT each, accessory)
Slotted Earrings (+1 INT each, accessory). Suggested cards if the effects are more desirable than 1 INT:
Mjolnir (+40 DEX, god item weapon)
Brisingamen (+6 STR/AGI/VIT/INT, +10 LUK, god item accessory)
Suggested Cards

Isilla Card (+2 INT, each magic attack has a chance of reducing Cast Time by 50% and +30 Flee for 5 seconds, slotted to headgear)
Pupa Card (+700 Max HP)
Pecopeco Card (+10% Max HP)
Marc Card (Immune to Frozen status)
Evil Druid Card (+1 INT, Undead element - immune to Frozen status)
Baby Desert Wolf Card (+1 INT only if the added INT is needed for a specific purpose)
Zerom Card (+3 DEX)
Alligator Card (-5% from long-ranged attacks)

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 Post subject: Re: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Fri Jun 08, 2012 10:07 pm 
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What do you use Luck for ??

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 Post subject: Re: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Sat Jun 09, 2012 8:16 am 
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alexxx123 wrote:
What do you use Luck for ??


Luk is used to increase brewing success rate and resistance to some status effects like Blind, Curse, Frozen, Poison, Silence, Sleep, Stone Curse and Stun.


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 Post subject: Re: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Sun Jul 08, 2012 12:15 pm 
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if your acid bomb type use INT DEX and STR.


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 Post subject: Re: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Mon Apr 21, 2014 12:39 pm 
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acid bomb is good :P


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 Post subject: Re: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Fri Jan 02, 2015 3:48 pm 
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This is RO or RO2??

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 Post subject: Re: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Tue May 05, 2015 6:52 pm 
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dwi5314 wrote:
alexxx123 wrote:
What do you use Luck for ??


Luk is used to increase brewing success rate and resistance to some status effects like Blind, Curse, Frozen, Poison, Silence, Sleep, Stone Curse and Stun.


More crit+unmiss changes too i think

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 Post subject: Re: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Tue Nov 22, 2016 11:05 am 
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dwi5314 wrote:
alexxx123 wrote:
What do you use Luck for ??


Luk is used to increase brewing success rate and resistance to some status effects like Blind, Curse, Frozen, Poison, Silence, Sleep, Stone Curse and Stun.



For renewal server, 3points of Luk increase 1 atk.


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 Post subject: Re: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Tue Nov 22, 2016 11:09 am 
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on renewal server, acid demonstration's build priority"
Str, increase atk (acid damage from atk and matk)
Int, (matk, and also reduce cast)
Dex, (increase matk but little, but its usefull for cast)
Luk, (3luk = 1atk)
Vit, (for survive)


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 Post subject: Re: Biochemist Build
Thanked: 0 time(s)  Unread post Posted: Fri Nov 24, 2017 7:16 am 
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thanks for the guide bro


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